How I am designing the levels:
Hi! This is the first devlog!
I inaugurate this page by sharing how I am designing the first level's screens:
Step 1:
First of all I make an approximate diagram drawing it in my notebook, thinking about what the objective is, the elements that should appear and the difficulty level. This is one of the initial levels where the objective is for the player to become familiar with the jump mechanics, as it will be basic for the rest of the game. A level always has to have an objective, that could be:
- Go to one point to another.
- Explain a mechanic.
- Explain some narrative.
- Encourage exploration.
- Or just give to the player some relaxing time!
And so many other things! But it's important have the objective in your mind when you are building it.
Step 2:
Next I build the level in Unity, where I test it myself and check if it is too easy, too difficult or if it is necessary to enlarge or reduce the squares of distance between the jumps. It's so much easier to build it when you already have it in your notebook.
Step 3:
Once this part is finished, I will dedicate myself to adding decorative elements of different types. Other elements must also be included, such as checkpoints, signals or dialog triggers. Remember to always test it with some friend!
And that's all for now! Remember that you can to be up to date in my Twitter, I will be posting differents WIP of the game.
The Red Witch
"Witch, please, I need your help... I knew to find out why I'm a fox spirit..."
Status | In development |
Author | YerayToledano |
Genre | Platformer, Adventure |
Tags | 2D, 8-Bit, Animals, Fantasy, Female Protagonist, Magic, nature, Pixel Art, Singleplayer |
Languages | English |
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